

Well, maybe an interview page isn't so surprising considering how much the riders love to talk. You can not only access a rider's biography and vital statistics, you can even read an interview(!) with each one. The level of characterization here surpasses most fighting games, and you may be surprised to find yourself growing attached to a certain character for more than just his fancy grabs.

The brush strokes are necessarily broad, but the effect can't be denied. Of course, they're all boarders, but there is still a lot of room for personalized flair in clothes, boards, movements, and speech. Consequently, extras are unlocked with great regularity, and a few days worth of casual play or one long session of obsessive gaming should be enough to earn most of the accessories of a single character, along with all but one of the courses.Įlectronic Arts went all out in developing the characters and fleshing them out as individuals. Players are rewarded both for scoring a medal in the races and for hitting certain tricks for the first time. As you progress in the game, you unlock eight more characters, each with his own personality, multiple outfits, and multiple boards. There are four initially selectable characters: Eddie (my favorite), a retro-dressing trash talker who kind of looks like a displaced FOnewm (male magic user) from Phantasy Star Online Elise, a Charlie's Angels wannabe, (appropriately voiced by Lucy Liu) Moby, a well-balanced British boarder and Mac, who starts out strong enough, but becomes a insane trick machine after you start pumping up his stats. The trees and rocks hurtling toward the screen add an essential extra dimension, and it is such a relief not to have to listen to the same Offspring or Primus song fifteen times in the same day. The game is, of course, fairly derivative, borrowing liberally from THPS, but it adds nosebleed-inducing heights and speed and tons of humor.

Now that SSX: Tricky is out on the Gamecube, I decided to try it on the advice of a colleague, and was very glad I did. So when the original SSX helped launch the PS2, I ignored all the glowing reviews and went back to my regularly scheduled game of DoDonPachi. Too little twitch and even less thinking is not generally my recipe for a must-play.
Ssx tricky eddie showoff pro#
Skitchin', NBA Jam: Tournament Edition, and that FIFA game where you could shove and trip people for the whole match caught my attention for a while with their over-the-top elements, but they were only temporary diversions from my shooter binges and RPG marathons.Įven the highly vaunted super-addiction that is Tony Hawk's Pro Skater never managed to ensnare me. There are some sports and extreme-sports titles that have managed to involve me, but they usually come around only every couple of years or so. Getting me interested in any sports-related game that doesn't feature Cobra Clutches and Figure-four Leg Locks is quite a task. The title looks like it really gets the meaning of "portable", and the notification system looks like it will definitely help players stay connected.Developer: EA Canada | Publisher: EA Sports BIG In the latest trailer, developer Evolution Studios shows off how the game's notification system will work.
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Oh well, at least that awesome Star Wars Xbox 360 bundle is still on its way.Ĭross platform play is one of Sony's most touted features for the PlayStation Vita, after all, who wouldn't want to pause a game on their PS3 and resume it from anywhere on the Vita? Sony knows this and that's why they're bringing Motorstorm RC to the PSN. Though at this point, would it kill Lucas Arts to show off some gameplay? Sure, this live action stuff is pretty funny, but we've barely seen any in-game-action since the title's E3 presentation. While this one doesn't involve dancing, it's still filled with laughs. Kinect Star Wars still doesn't have a firm release date, but that's not going to stop Lucas Arts from releasing any trailers.
